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2007
- December
- November
- October
- September
- July
- June
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May
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Code time
05/24/07
The XNA version of FlatRedBall was released three days ago.
Time for me to transfer all of my code over. :(
Oh well, it'll be awesome because now I can code for 360 and Windows without dealing with annoying libraries.
Expect major progress soon.
EDIT -
My Brain Just Exploded
05/22/07
So, Nintendo relaunched their Smash Bros. website. I was kind of unimpressed by the gameplay overview and stage they introduced. Sure, there is a slightly tweaked graphic interface and some touched up graphics, but nothing I wasn't expecting.
Then I saw the list of musicians.
< -
Oh wow
05/06/07
So, an OCR mixer entered into a contest on www.broadjam.com in which one indie music artist's song would be put into the next DDR game.
He made it.
He won $1000 and a bunch of other prizes.
You can download the whole album for free at OCR. Just search for
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Development
05/04/07
Progress is being made on the game. Terrence has whipped up some nice WIP tracks for me. I will be doing code and music. I've got another friend as main artist and also doing music. (I guess I've got a lot of musician friends.)
Once the artwork gets going then things will reall
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Code time
- April
- March
- February
- January
- 2006

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